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<title>Animation Meat - Rant&#x27;s n&#x27;Raves</title><link>http://www.animationmeat.com/index.html</link><description>Offering notes from professional animators&#x2c; downloadable dope and model sheets&#x2c; opinions&#x2c; animation facts&#x2c; recommended books and links.</description><dc:language>en</dc:language><dc:creator>user@domain.com</dc:creator><dc:rights>1999 Jon Hooper&#x2c; Steve Kellener</dc:rights><dc:date>2008-06-20T07:54:10-07:00</dc:date><admin:generatorAgent rdf:resource="http://www.realmacsoftware.com/" />
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<lastBuildDate>Fri, 20 Jun 2008 08:06:02 -0700</lastBuildDate><item><title>Eric Goldberg&#x27;s Animation Crash Course Coming Soon&#x21;&#x21;&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2008-06-20T07:54:10-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/6a5d8fd2b9476acbef10ea7915dbec18-352.html#unique-entry-id-352</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/6a5d8fd2b9476acbef10ea7915dbec18-352.html#unique-entry-id-352</guid><content:encoded><![CDATA[About eight years ago we had just completed an opus work of note recompilation having taken the gritty xerox copies of Eric Goldberg's famous animation notes, and turned them into nicely formatted PDF's with searchable text.  We had posted the first couple chapters up on the site when I got an email from my good friend Mark Pudleiner who was working with Eric at Disney.  It turned out that Eric had finally started turning his notes into a book and had asked us to take down the notes.  We ended up giving Eric all our PDF's hoping that it would speed up the production of his book.<br /><br />Unfortunately the book took another eight years  to get from Eric's mind into our hands, but I think the wait will have been worth it.  I just got email from Eric and his book , <em><a href="http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975/animationmeat/ref=sr_1_8?ie=UTF8&s=books&qid=1213937216&sr=8-8" rel="external">Character Animation Crash Course! </a></em>is coming out on Amazon next month.  You can pre-order it now.  The bonus is Eric decided not to just recompile his notes, he is giving us a cd full of animation tests and x-sheets to go along with all the examples he had to begin with.  You will be able to examine stuff frame by frame, and see in real time all of his fabulous animation examples.<br /><br />From the looks of it this will be probably one of the most informative books on animation to ever be produced.   If you are a student of animation I would run, not walk, to get this book.  Eric is a master of the cartoony style of animation we all know and love, and if you want to master cartoony animation there is now a way to see inside this master cartoonists brain.  It will go alongside <em><a href="http://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707/animationmeat/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1213974218&sr=1-1" rel="external">The Illusion of Life</a></em>, Richard Williams&rsquo; <em><a href="http://www.amazon.com/Animators-Survival-Kit-Principles-Classical/dp/B0007D9VAK/animationmeat/ref=pd_sim_b_1" rel="external">Animators Survival Kit</a></em>, and the <a href="http://www.amazon.com/Cartoon-Animation-Collectors-Preston-Blair/dp/1560100842/animationmeat/ref=pd_bxgy_b_text_b" rel="external">Preston Blair books</a> as one of the go to books for learning the craft of cartoon animation.<br /><br />Here is a blurb from the email Eric sent out today announcing the availability of his new tome:<br /><br /><span style="color:#7F7F7F;"><em>"Well, the animation book I've been writing for 25 years, based on my animation notes, has finally arrived! Well, almost... Character Animation Crash Course!, published by Silman-James Press, is available for pre-order on Amazon.com. It's 240 pages of cartoon goodness, all geared to getting great performances from your characters on the screen. It comes with an accompanying CD that has animation movie files of selected sequences in the book. You can watch them in real time, or frame-by-frame, and they all include X-sheets, inbetween charts, circled keys, and underlined breakdowns, so the tests can be analyzed while you read the book, revealing how the principles actually look in movement and why. Shipping date might be as early as mid-July. Also, I'll be premiering it at the San Diego Comic-Con, signing copies at Stuart Ng Books, Friday July 25th from 2 - 4, and Saturday July 26th from 11 -12. Also, the book provides examples from classic cartoons that can be pretty easily-accessed"</em></span><br /><br />Anyway I'm about as stoked as anyone can ever get about this book.  I can't wait.<br /><br /><a href="http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975/animationmeat/ref=sr_1_8?ie=UTF8&s=books&qid=1213937216&sr=8-8" rel="external">Pre-Order it on Amazon</a><br /><br />-hoops<br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A>]]></content:encoded></item><item><title>5 Second Animation Day</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2008-02-18T21:24:00-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/C168C02C-C6F7-4707-A58C-F8B17DC6105D-351.html#unique-entry-id-351</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/C168C02C-C6F7-4707-A58C-F8B17DC6105D-351.html#unique-entry-id-351</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.titmouse.net" rel="external"><img class="imageStyle" alt="Titmouse_pic" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry351_1.png" width="200" height="150"/></a></div>Been a long while since the last post.  I know.  Well here's some cool news....<br /><br />As you may know, last Thursday was Valentine's Day.  <br /><br />Well at <a href="http://www.titmouse.net" rel="external">Titmouse Studios</a> in Hollywood, it was also <br />"5 Second Animation Day".  This is a day that all employees are not to work on the regular in-house projects for the studio, but to take the day to come up with a completely original animation piece at least five seconds long.  Any type of animation is allowed.  Traditional, Flash, 2D, 3D, stop-motion, mixed media, pretty much anything you want.  Licensed music is available to use.  Use of the sound booth is open to record anything you wish.  The sky is the limit.  Judging by how late some people stayed to work on their projects (6am the next morning) this was not simply a day of play.  A lot of effort was put into these pieces and it showed in the final product.  <br /><br />The genius of the idea for "5 Second Animation Day" came from above.  Yes, this idea came from the head honchos of Titmouse itself, Chris and Shannon Prynoski.  The artistic spirit that runs throughout Titmouse flows from top to bottom.  It was their idea to have a day to break the monotony of the day-to-day grind and give their artists a day to let loose and see what they could come up with.  Titmouse is neither the biggest, nor the most affluent studio in town, yet they still found a way to give their artists some time to blow off some steam and still be creative.  <br /><br />I guess the big question is, why haven't other animation studios done this?  Or maybe they have (any recently)?  If you know about any or just have a comment about "5 Second Animation Day" at Titmouse, please feel free to comment.<br /><br />As of now, the films are not available online.  If they become available, we will provide a link to them.<br /><br /><span style="color:#FF0000;font-weight:bold; "><em>**UPDATE </em></span><span style="color:#FF0000;"><em>- Here is a link to a few of the shorts posted at </em></span><span style="color:#FF0000;"><em><a href="http://coldhardflash.com/2008/03/titmouse-hearts-their-animation-staff.html" rel="external">Cold Hard Flash</a></em></span><span style="color:#FF0000;"><em>.  I will see about getting the rest.</em></span><span style="color:#FF0000;"><br /></span><br /><br />- steve (<em>a Titmouse employee and participant in "5 Second Animation Day"</em>)<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A><br />]]></content:encoded></item><item><title>The right thing to do</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2007-08-21T08:25:46-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/7EDBF59F-AC40-4965-9F8D-B5AF82906540-350.html#unique-entry-id-350</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/7EDBF59F-AC40-4965-9F8D-B5AF82906540-350.html#unique-entry-id-350</guid><content:encoded><![CDATA[We have some good news and some not so good news for everyone.<br /><br />The good news is that Dee Stanchfield, Walt Stanchfield's wife, is publishing a book of all Walt's notes.  It is currently being compiled and hopefully will be available soon.  The not so good news is that we will be taking down the Walt Stanchfield notes from the site by the end of the week.  <br /><br />This site has always been about keeping the information alive.  The only reason we started posting animation notes and tips and such was to make sure the information was never lost.  Before, there was no way to obtain this information.  Now there will be.  Because all of the information from Walt's notes will now be in the book, it is not necessary to keep them on the site anymore.  We wish Dee Stanchfield the best with the book and will include a link for ordering it when it becomes available.<br /><br />Additional books <em>strongly</em> recommended for animators:<br /><br /><a href="http://www.amazon.com/exec/obidos/tg/detail/-/0786860707/ref=ase_animationmeat/002-7085124-1283230?v=glance&s=books" rel="external">The Illusion of Life</a><br /><br /><a href="http://www.amazon.com/exec/obidos/ASIN/0571202284/qid=1008439199/sr=2-1/ref=sr_2_15_1/animationmeat/102-0323094-6716967" rel="external">The Animator's Survival Kit</a><br /><br /><a href="http://www.amazon.com/exec/obidos/ASIN/1560100842/ref=sim_books/animationmeat/002-7087107-6683652" rel="external">Cartoon Animation</a><br /><br /><a href="http://www.amazon.com/exec/obidos/tg/detail/-/0240517148/animationmeat/104-9551376-3807147?vi=glance" rel="external">Timing for Animation</a><br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A><br /><br /><br /><br /><br />]]></content:encoded></item><item><title>Wow&#x21;</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2007-07-08T22:49:47-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/C2E13839-9D7A-4745-8C1D-AFE957EDB8A2-348.html#unique-entry-id-348</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/C2E13839-9D7A-4745-8C1D-AFE957EDB8A2-348.html#unique-entry-id-348</guid><content:encoded><![CDATA[<div class="image-right"><img class="imageStyle" alt="photo_01" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry348_1.jpg" width="200" height="150"/></div>Just go see <strong><em><a href="http://disney.go.com/disneypictures/ratatouille/" rel="external">Ratatouille</a></em></strong> - you'll see what I mean.  Nothing else  comes close.  Pixar had done it again!<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>66-70</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2007-07-07T08:47:26-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/4CD02D61-A604-4276-9B74-302D84DBBDF3-347.html#unique-entry-id-347</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/4CD02D61-A604-4276-9B74-302D84DBBDF3-347.html#unique-entry-id-347</guid><content:encoded><![CDATA[Five new Walt Stanchfield notes have been graciously donated. <a href="http://www.animationmeat.com/notes/waltstanchfield/waltstanchfield.html" rel="self">Click here</a><br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Notes for the New Year&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2006-12-28T12:44:08-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/B7840402-3D65-4AFC-9034-A98BBDE7AAB5-346.html#unique-entry-id-346</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/B7840402-3D65-4AFC-9034-A98BBDE7AAB5-346.html#unique-entry-id-346</guid><content:encoded><![CDATA[We have a bunch of new stuff posted!  <br /><br />Chapters 62 - 65 of the Walt Stanchfield notes now available for <a href="http://www.animationmeat.com/notes/waltstanchfield/waltstanchfield.html" rel="self">download</a>. Also, we have Entertainment 11 - 14 from Eric Larson now available for <a href="http://www.animationmeat.com/notes/nineoldmen/nineoldmen.html" rel="self">download</a>.  A big thanks goes out to Tom Dow for all of his hard work.  He transcribed the notes himself and sent them in to us.  Thanks Tom! Enjoy the T-Shirt!<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A><br /><br />]]></content:encoded></item><item><title>Character Designer Lecture at CSUN</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2006-11-15T21:34:35-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/662B7D20-9883-447D-9719-474011B0876B-345.html#unique-entry-id-345</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/662B7D20-9883-447D-9719-474011B0876B-345.html#unique-entry-id-345</guid><content:encoded><![CDATA[Sorry we didn't get this up sooner....<br /><img class="imageStyle" alt="Stephen Silver flyer" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry345_1.gif" width="510" height="408"/><br /><br />*Review for pre-selected CSUN student work only.  Submit work for condsideration to: Prof. Trujillo, AC 402, by Nov.14 6pm.  California State University Northridge, CSUN, 18111 Nordhoff St., Northridge.  Art Department on Halsted St.  Park in Student Lot E-6.  PayBox in Lot $4 Art Dept. Ph: 818-677-2242<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A><br />]]></content:encoded></item><item><title>Michel Gagne debuts teaser for his next short: Senseology</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>2006-09-25T00:20:08-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/B4EC953B-CD59-433E-A82E-402E89E73B97-344.html#unique-entry-id-344</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/B4EC953B-CD59-433E-A82E-402E89E73B97-344.html#unique-entry-id-344</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.gagneint.com/Final%20site/Animation/jazz/Sensology.htm" rel="external"><img class="imageStyle" alt="sensology_400wtd2" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry344_1.jpg" width="200" height="150"/></a></div>Our good friend Michel Gagne has posted a quicktime teaser for his next short film project.  I remember being excited when he told me about this last Xmas but had forgotten he was working on it.  As usual Michel's animation is as slick as ever and we get to see the design sense from his sculptures translated into animation.  The new short is very abstract and obviously inspired by such greats as McLaren  and Fischinger, but with Michel's unique snappy timing and efx design sensibility.  I can't wait to see the rest of it and hope he enters it for the Oscars when it is done.<br /><br />To see the teaser for Senseology , click <a href="http://www.gagneint.com/Final%20site/Animation/jazz/Sensology.htm" rel="external">here</a><br /><br />-hoops<br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A><br />]]></content:encoded></item><item><title>Thinking Animation</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2006-06-11T16:45:35-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/C7FBCD18-2C9F-4C0C-B365-71F5D4835D4E-343.html#unique-entry-id-343</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/C7FBCD18-2C9F-4C0C-B365-71F5D4835D4E-343.html#unique-entry-id-343</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.amazon.com/gp/redirect.html?link_code=ur2&tag=animationmeat&camp=1789&creative=9325&location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Fproduct%2F1598632604%2Fsr%3D8-1%2Fqid%3D1150086656%2Fref%3Dpd_bbs_1%3F%255Fencoding%3DUTF8" rel="external"><img class="imageStyle" alt="ThinkingAnimation_Front" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry343_1.jpg" width="200" height="247"/></a></div>Just got some email about a former animation colleague, <a href="http://jamie-thinkinganimation.blogspot.com/" rel="external">Jamie Oliff</a>, and it looks like he has gone and written a book about  transitioning between traditional  and 3D animation. Jamie was in one of the years ahead of me at Sheridan back in the '80's and knows his animation stuff.  He cut his chops on a bunch of great animation for Disney in the big 2D boom during the 90's, having worked on such films as <strong>Hunchback</strong> and <strong>Mulan</strong>.  He made the transition to 3D animation working on <strong>Kangaroo Jack</strong> and <strong>Scooby Doo</strong>.  For the book he has teamed up with veteran 3D animator <a href="http://angie-thinkinganimation.blogspot.com/" rel="external">Angie Jones</a> whose credits include <strong>Stuart Little 2</strong> and <strong>X-Men 2</strong>.<br /><br />The book they have teamed up on is called <em><a href="http://www.amazon.com/gp/redirect.html?link_code=ur2&tag=animationmeat&camp=1789&creative=9325&location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Fproduct%2F1598632604%2Fsr%3D8-1%2Fqid%3D1150086656%2Fref%3Dpd_bbs_1%3F%255Fencoding%3DUTF8" rel="external">Thinking Animation: Bridging the Gap Between 2D and CG</a></em> and is described as  a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with today's computer generated animation technology. The list of animators contributing to this book is a big one,  filled with names most in the animation community will recognize: Henry Anderson, Bernd Angerer, Carlos Baena, Mark Behm , Chris Bailey, Tony Bancroft, Dave Brewster, Tom Capizzi, Brian Dowrick, Cory Rocco Florimonte, Dan Fowler, Angie Glocka , Eric Goldberg , Ido Gondelman , Evan Gore, Scott Holmes, Cathlin Hildalgo-Polvani, Victor Huang, Ethan Hurd , Ed Hooks, Mark Koetsier , Bert Klein, Keith Lango, Laura McCreary, Darin McGowan, Cameron Miyasaki, Mike Murphy, Floyd Norman , Eddie Pittman , Mike Polvani, Fred Raimondi, Nik Ranieri , Leigh Rens, Keith Roberts, Troy Saliba, Joe Scott, Tom Sito, David Smith, Roberto Smith, Javier Solsona, Mike Surrey, Richard Taylor, Conrad Vernon, Roger Vizard, Don Waller, Larry Weinberg, Paul Wood, Bill Wright and Dave Zaboski.<br /><br />I haven't got my hands on the book for an in depth review but it looks like it will be a welcome addition to my animation library.<br /><br />Check out the details on their site here:<br /><br /><a href="http://www.thinkinganimation.com" rel="external">Thinking Animation</a><br /><br />Good luck to Jamie and Angie! I know this is one book I will be ordering.<br /><br />-hoops<br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A>]]></content:encoded></item><item><title>59 - 61</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2006-05-15T21:59:13-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/6ADB12A3-902B-48E3-BA80-F9127B4F457A-342.html#unique-entry-id-342</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/6ADB12A3-902B-48E3-BA80-F9127B4F457A-342.html#unique-entry-id-342</guid><content:encoded><![CDATA[Added three new Walt Stanchfield notes. <a href="http://www.animationmeat.com/notes/waltstanchfield/waltstanchfield.html" rel="self">Click here</a><br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Flipbook for Mac OS X</title><dc:creator>user@domain.com</dc:creator><category>Software</category><dc:date>2006-05-11T23:37:57-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/ED7B2A61-2ABF-4CC3-A4DA-28D72A77C180-341.html#unique-entry-id-341</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/ED7B2A61-2ABF-4CC3-A4DA-28D72A77C180-341.html#unique-entry-id-341</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.digicelinc.com/" rel="external"><img class="imageStyle" alt="flipbook" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry341_1.jpg" width="200" height="150"/></a></div>Well, it's finally here.  One of the best pencil testers around is officially in beta release for Mac OS X.  Congratulations to Kent Braun and Digicel.  We've had the privilege of trying out the new software and it works very nicely.  Not only is it ready for Mac OS X, it is a Universal Binary meaning it will run on the new Intel powered Macs.  You can even use it with an Apple iSight.  If you'd like to get your hands on it yourself, head over to the <a href="http://www.digicelinc.com/" rel="external">Flipbook website</a> and download the beta.<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A><br /><br />]]></content:encoded></item><item><title>Eggman Cometh</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2006-05-05T08:32:19-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/F25A8B27-FCBF-461D-847C-B44A66449E41-340.html#unique-entry-id-340</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/F25A8B27-FCBF-461D-847C-B44A66449E41-340.html#unique-entry-id-340</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://redstudio.moma.org/interviews/behind/#" rel="external"><img class="imageStyle" alt="ralph2" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry340_1.jpg" width="200" height="150"/></a></div>Great collection of interviews with Pixar's Ralph Eggleston by teens on the <a href="http://redstudio.moma.org/interviews/behind/#" rel="external">Red Studio</a> site by Moma.  Ralph speaks about everything from  the "Pixar process" to his Oscar&reg; winning short film <a href="http://www.imdb.com/title/tt0248808/" rel="external">For the Birds</a>.  Definitely worth checking out!<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Carping about Carp</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>2006-02-28T08:13:32-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/ECD962FE-3A98-415A-947F-013505F46D5B-339.html#unique-entry-id-339</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/ECD962FE-3A98-415A-947F-013505F46D5B-339.html#unique-entry-id-339</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://mag.awn.com/issue7.02/7.02clips/hofferman04.mov" rel="external"><img class="imageStyle" alt="hofferman04" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry339_1.jpg" width="200" height="150"/></a></div>Just got an email from an old colleague Richard Bazley whom I had the pleasure of working with back in the day at Don Bluth's studio in Dublin, Ireland.  How time flies.  He just wanted to pass on the news that his award winning Flash short <strong><em>The Journal of Edwin Carp</em></strong> is finally available on DVD for $20. AWN has a good review of the film.  <a href="http://mag.awn.com/index.php?ltype=cat&category1=Reviews&article_no=1400&page=3" rel="external">Click here</a> <br /><br />So if you want to check out this great little short which is done in the style of famed British illustrator Ronald Searle, email Richard for details.<br /><br /><a href="mailto:&#114;&#105;&#99;&#104;&#97;&#114;&#100;&#64;&#98;&#97;&#122;&#108;&#101;&#121;&#102;&#105;&#108;&#109;&#115;&#46;&#99;&#111;&#109;">&#114;&#105;&#99;&#104;&#97;&#114;&#100;&#64;&#98;&#97;&#122;&#108;&#101;&#121;&#102;&#105;&#108;&#109;&#115;&#46;&#99;&#111;&#109;</a><br /><br />For those who don't know, Richard is best known for his supervisory work on <strong><em>The Iron Giant</em></strong>, he was also a lead animator on Disney's <strong><em>Hercules</em></strong> and has contributed to many other animated features.  He is currently Head of Story at Aardman on <strong><em>Chop Socky Chooks</em></strong>.<br /><br />-hoops<br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A>]]></content:encoded></item><item><title>A Scanner Darkly</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>2006-02-25T09:23:54-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/C129E748-B488-4281-B0D2-EF2AC555879C-338.html#unique-entry-id-338</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/C129E748-B488-4281-B0D2-EF2AC555879C-338.html#unique-entry-id-338</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.apple.com/trailers/warner_independent_pictures/ascannerdarkly/trailer2/" rel="external"><img class="imageStyle" alt="winona" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry338_1.jpg" width="200" height="150"/></a></div>Great article in Wired about the tech and troubles of the new film <strong><em>A Scanner Darkly </em></strong>by <a href="http://www.imdb.com/name/nm0000500/?fr=c2l0ZT1kZnx0dD0xfGZiPXV8cG49MHxrdz0xfHE9UmljaGFyZCBMaW5rbGF0ZXJ8ZnQ9MXxteD0yMHxsbT01MDB8Y289MXxodG1sPTF8bm09MQ__;fc=1;ft=20" rel="external">Richard Linklater</a>.  To read more about it <a href="http://www.wired.com/wired/archive/14.03/scanner.html" rel="external">click here</a> although you should skip the first paragraph which contains a spoiler.  I never did see the entire film <strong><em>Waking Life</em></strong>, but it was curious.  I think what they did with the backgrounds was more interesting than the people.  It's hard to watch so much roto.  In this film, rather than short vignettes, it's one long story.  <br /><br />Two things in the article stick out in my mind.  One is when Bob Sabiston (creator of the Rotoshop software being used) says to his crew "I told them, you are making a living as an animator, that's the good news. The bad news is that it's hard work".  The other is when Linklater says "I go crazy because it feels like the animation process just goes so slow."  Well, all I have to say about that is, yes and yes.  It seems that if they knew this stuff, they wouldn't have been surprised at how long the project was going to take.  Roto is one of the most tedious types of animation out there.  It is slow!  Partially because it can get extremely boring.  You don't have the freedom of expression like a traditional animator would.  You need to stick with what is on screen.  Linklater seems to know this as well.  he states "It was more of a factory and less artists expressing themselves."  Again, yes it is.  I hope all of this sinks in on this project.  You can't whip this stuff out.  It takes time.<br /><br />To be honest I haven't liked a single film Linklater has done except the genius <strong><em>Dazed and Confused</em></strong>. I'm a bit skeptical whether I will like this one.  Other then the technique being used on <strong><em>A Scanner Darkly</em></strong>, it's the sci-fi aspect of the Philip K. Dick story that interests me.  I really like the trailer.  I hope that the story is solid and that the technique is only used to enhance the vision and not used as the sole driving force of the movie.<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A><br /><br />]]></content:encoded></item><item><title>Remixing The Magic</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2006-02-24T02:25:44-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/C41ABB41-2013-47F1-8140-9969C45F8941-337.html#unique-entry-id-337</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/C41ABB41-2013-47F1-8140-9969C45F8941-337.html#unique-entry-id-337</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.nineteeneightyeight.com/remixingthemagicevite.jpg" rel="external"><img class="imageStyle" alt="remixingthemagicevite" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry337_1.jpg" width="200" height="150"/></a></div>We are about a week late with this post, but please check out Gallery 1988, February 17th - March 10th "Remixing the Magic - 50 artists reinterpret Disney classics".<br /><br /><a href="http://www.nineteeneightyeight.com" rel="external">Gallery 1988</a><br />7020 Melrose Avenue<br />Los Angeles, CA 90038<br /><br />Hours: <br />Tuesday - Saturday 11am-6pm<br />Sunday & Monday <strong>closed</strong><br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Notes</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2006-02-23T10:27:06-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/E972ADD7-8476-4458-86B0-891CBBB19571-336.html#unique-entry-id-336</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/E972ADD7-8476-4458-86B0-891CBBB19571-336.html#unique-entry-id-336</guid><content:encoded><![CDATA[Walt Stanchfield 56-58 are now available for download. <a href="http://www.animationmeat.com/notes/waltstanchfield/waltstanchfield.html" rel="self">Click here</a><br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>News Feeds</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2006-02-23T10:24:37-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/D81C671C-8F05-44B2-8499-E0285C2D55DB-335.html#unique-entry-id-335</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/D81C671C-8F05-44B2-8499-E0285C2D55DB-335.html#unique-entry-id-335</guid><content:encoded><![CDATA[We've added a few more news feeds to our main page.  Now you can catch the headlines from The Animation Archive, FPS Magazine and The Animation Podcast as well as the return of AWN Headline News. Welcome all!<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A><br /><br />]]></content:encoded></item><item><title>Keep it comin&#x27;&#x21;</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2006-01-31T17:46:21-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/064D73D4-5D93-40E8-8524-A14D9F4486A2-334.html#unique-entry-id-334</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/064D73D4-5D93-40E8-8524-A14D9F4486A2-334.html#unique-entry-id-334</guid><content:encoded><![CDATA[OK, so not everyone believes the whole Disney/Pixar merger is a good thing.  If you happen to wear a suit and currently work in the Disney Hat building, you are probably one of those people. This is from Jim Hill's excellent article called <strong>Big John </strong>...<blockquote><p> <a href="http://www.jimhillmedia.com/article.php?id=1829" rel="external">Well, let's start with WDFA. Where it's been reported that Lasseter (I.E. The new chief creative officer of the combined Pixar / Disney operation) and Ed Catmull (I.E. President of this new mega animation operation) met with middle managers in the Sorcerer Mickey building last Wednesday and basically told these folks: "If you don't draw for a living, then you really don't belong in this building."</a></p></blockquote>Call it karma, call it fate, call it <em>payback</em>...  Yes sir, the worm has certainly turned.  There's a new sheriff in town.  His name's Lasseter.  John Lasseter and he speaks softly but carries a very big HB pencil.<br /><br />- the other jon and steve!<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Bring it on&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2006-01-26T20:14:03-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/5C11E54C-AC53-47C5-81AD-E1034D8100DC-333.html#unique-entry-id-333</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/5C11E54C-AC53-47C5-81AD-E1034D8100DC-333.html#unique-entry-id-333</guid><content:encoded><![CDATA[With the purchase of Pixar Animation Studios by The Walt Disney Company, the future for Disney Animation looks brighter than it has in a long, long time.  According to Floyd Norman, a Disney old timer who has also had the privilege of working at Pixar as well, <br /><blockquote><p>"As a guy who has been lucky enough to work for both companies, I can truly say this merger will be a benefit for both Disney and Pixar. As a Disney old timer, I can tell those who wonder what the difference is between Disney and Pixar, that culture difference we keep hearing about -- Pixar is simply the way Disney use to be before Eisner and his managers screwed everything up. With true creative leadership in place Disney will be free to thrive again.This is good news for everyone in animation.'</p></blockquote>Nothing captures the moment as well as Floyd's cartoons from his book <em><a href="http://www.afrokidsonlinestore.com/site/924314/product/FLN980" rel="external">Son of Faster Cheaper</a></em>.  One in-particular that stands out in my mind is this one on page 86.  I still get a kick out of it,  but now it's even more fitting as a prediction come true.<br /><p style="text-align:center;"><img class="imageStyle" alt="john&steve" src="http://www.animationmeat.com/rantsnraves/files/john&steve.jpg" width="448" height="336"/><br />&copy;2003 Floyd Norman.  All Rights Reserved<br /><br /><span style="font-size:13px; font-weight:bold; ">Good one Floyd!</span><br /><br /></p><p style="text-align:left;">- the other jon and steve!<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A></p>]]></content:encoded></item><item><title>Animo</title><dc:creator>user@domain.com</dc:creator><category>Software</category><dc:date>2006-01-25T09:08:39-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/F1A5EB78-07A1-4C5F-88DA-3E977BEA2786-332.html#unique-entry-id-332</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/F1A5EB78-07A1-4C5F-88DA-3E977BEA2786-332.html#unique-entry-id-332</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.kellener.com/steve/demo/animo_osx.jpg" rel="external"><img class="imageStyle" alt="animovectors" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry332_1.jpg" width="185" height="150"/></a></div>Recently I've received some questions about Animo.  It's a piece of animation software that Hoops and I  been using for over a decade for all of our animation needs.  Everything from ink & paint to animation and character design using the vector tools (from the older system).  Just to clarify a few things.  Yes, Animo was the tool used for WB and Dreamworks' 2D features.  Yes,  <a href="http://www.cambridgeanimation.com/" rel="external">Cambridge Animation</a> is still around.  Yes, Animo is still available.  The current version is 6.0.  I know of four studios here in L.A. that just recently started using Animo for their ink & paint needs.  There are many others across the globe that use it as well.  It runs on both Mac OS X and Windows and it has the best color model system around. I believe there is a student version available.  If you are looking for more info about Animo, please head over to the <a href="http://www.cambridgeanimation.com/" rel="external">CAS website</a>.<br /><br />If you are interested in the older vector tools have a look at my <a href="http://www.kellener.com/steve/animovectors/animovectors.html" rel="external">personal website</a>.  I've put up some samples and even the original demo reel of the product. Yes, that's the original Animo running on <a href="http://www120.pair.com/mccarthy/nextstep/intro.htmld/" rel="external">NeXTSTEP</a> in the demo! Yes that's a screengrab  of Animo 1.7 running on Mac OS X!<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A><br /><br />]]></content:encoded></item><item><title>Pixar board to approve Disney takeover</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2006-01-21T21:16:47-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/D53C5AAD-FAE7-4C78-8986-99F3C3D0C868-331.html#unique-entry-id-331</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/D53C5AAD-FAE7-4C78-8986-99F3C3D0C868-331.html#unique-entry-id-331</guid><content:encoded><![CDATA[<blockquote><p><a href="http://www.telegraph.co.uk/money/main.jhtml?xml=/money/2006/01/22/cnpixar22.xml&menuId=242&sSheet=/money/2006/01/22/ixcitytop.html" rel="external">The board of Pixar Animation Studios, the digital animation company, is set to meet tomorrow to approve the company's $7bn (&pound;3.9bn) takeover by Disney.</a></p></blockquote><br />Here's hoping nothing but good things come to the animation industry from this merger.<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>The Year Ahead</title><dc:creator>user@domain.com</dc:creator><category>Butcher Articles</category><dc:date>2006-01-12T09:04:18-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/773106C8-362D-4FB8-BF42-AA0F09B7E4DE-330.html#unique-entry-id-330</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/773106C8-362D-4FB8-BF42-AA0F09B7E4DE-330.html#unique-entry-id-330</guid><content:encoded><![CDATA[<div class="image-right"><img class="imageStyle" alt="All" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry330_1.jpg" width="200" height="150"/></div>Hey folks!  Butcher here.  Been awhile since the last time I swung my cleaver, but I'm back and ready for some choppin'!  It sure looks like a banner year for animation in 2006!  There is no shortage of animated features due out this year.  Plenty of animator's working hard to bring enjoyment to all.  Sounds like the late 90's all over again doesn't it?  Well, guess what?  Nothing much has changed since then.  There are a ton of studios out there trying to cash in on the "animation bandwagon" and make a quick buck.  Don't believe me?  Have a look at the following list and see what you think. <br /><br /><strong>Hoodwinked </strong>- January 13th, 2006<br />Now remember, I am just looking at the trailers and not the films so these are just impressions of what the audience can see at this time. Hoodwinked sports some amazingly bizarre model work, some incredibly minimal jointing and some really weird lighting. The standard Warner Bros type script  makes this a radio play with incidental art attached. My own sense is that this has to be a good film writing wise because the art is so unbelievably weak, right ? It's lucky trailers are short because otherwise I would have to kill myself.<br /><br /><strong>Ice Age 2</strong> - March 31, 2006<br />The rodent/squirrel makes me laugh. The trailer/teaser is mostly that thank goodness.  Animations the same, designs the same and they don't tell you a thing about the story.  Oh, who cares, it's funnier the second time, no matter what right?<br /><br /><strong>The Wild</strong> - April 14th, 2006<br />The thing I hate most about this preview is the insipid preschool commercial you have to sit through to watch the trailer. You will actually lose brain cells watching it. The Wild  is the final version of what started years ago as an early Disney CG project as I remember. Seen Madagascar ? Then you've seen this, or so it would seem. Animals escaping the zoo. The models aren't bad (if you like stuffed toy animals ) but the jointing and animation is weak. It's hard to tell as this trailer works just like lifting heavy weights.  It makes me tired.<br /><br /><strong>Over The Hedge</strong> - May 19th, 2006<br />Now I find the writing in OTH kind of typically bad (see Sharktale) but I like the models/lighting (excellent)/rigging here. And how can you lose with Shatner playing a possum playing Shatner. Brilliant !!!!!! There are some.... well, awkward lines here but .... well thats life . The squirrel saying "Wanna see my nuts"? Ha ha ! So .... funny (imagine Shatner saying that). You can expect juvenile humor like that throughout the film  I suppose but DreamWorks is getting a lot of things right. Hate to say it but there is hope for them I think. Oh, the humans, well, no one is perfect.  Looks good though.<br /><br /><strong>The Ant Bully</strong> - Coming Soon<br />I had to watch this four times. I , I just couldn't believe there was so little worth remembering from this trailer. I would get to the end and it was like I couldn't remember what I had just seen. The models are better lit but remind me of Antz/Jimmy Neutron. Hey, I have a bunch of dust under my bed, I think I should make a film called "The Dust Bunnies". Ha! Thats so cute....and probably ten times deeper than The Ant Bully. If there is a film here they are hiding it... somewhere . But not in the trailer. Animation seems fine but what's it about? An ant bully?Whuuuaaaaahhh ???????????<br /><br /><strong>Monster House</strong> - Summer 2006<br />From the people who brought you the magic motion capture of Polar Express. What this is, is a live action movie done in CG. That's all. No real surprise here. Oh yes, the models are fat cartoonier than PE but they still move like  roto. You know that nice acting key framing you see in Pixar films ? Not here. Some nice art direction and lighting and Zemekis feels it's done. Please God , let there be a story with interesting characters, please!!!!!  I just can't take any more films without a story. (The Butcher holding his cleaver to his throat).<br /><br /><strong>Yankee Irving</strong> - August 2006<br />No trailer here and the web page tells you why. "Lets skip the trailer and release it before anybody gets wise". What did I ever do to you people to deserve this?!  What?!  I think the ugly baseball bat should work Irving over, but good. He's just a puppet, he wouldn't feel it. Trust me.<br /><br /><strong>Open Season</strong> - September 29th, 2006<br />Ok, there's a new Open Season trailer. A vast improvement over the last one in that it has a story and  it sort of makes sense. See, a bear is living in this garage, like a pet, see, and then this deer , er antalope or whatever comes to take it outdoors, away from it's owner? Then the bear is mad because it hates being out in nature  and they run into nut tossing ... squirrels ? Squirrels are as big as giraffes this year in the cool characters to cast department. Everybody's got'em. Oh, hell maybe I'm just old. Nice animation in this baby anyway.<br /><br /><strong>Happy Feet</strong> - Nov 17, 2006<br />Oh my lord in heaven, kill me. What the..... dancing penguins, voiced by, Robin Williams.... and ? story ? Is there a story ? I can feel the heaving of my gut now. No, don't look. It is too scary.<br /><br /><strong>Barnyard</strong> - Coming 2006<br />And thats where you will wish it stayed. In the Barnyard. Oh, one thing folks, COWS ARE FEMALE!!!!!!!!!! Holy Jesus, this is dumb. The cow designs will make you want to break out your Playmobile toys to compare which has more detail. I hate the models , I hate the humor, I hate...... oh you get it. This one is the winner in the weak premise contest, hands, hoofs down. If you do not die from having every bit of your soul destroyed by it's smarmy cliche and lowbrow humor you will tear your eyes out trying to avoid it's weak design and poor execution.  Damn the makers for not putting their names on the trailer! I wanted to sue them for causing brain damage. Next time, just do a film like this with hand puppets.<br /><br />Now, does this really look like a list of movies that were created because of great stories and great characters?  Or does it look like a bunch of suits saying "We've got to get in on that Shrek and Nemo action!"  Folks, if it looks like a turd and smells like a turd, well.... you decide with your hard earned entertainment dollars.  I for one will be putting my own dough into automobiles...er...um...Cars this summer.<br /><br /><span style="font-size:17px; color:#660000;">The Butcher<br /><br /></span><IMG SRC="http://www.animationmeat.com/webpics/butcher.jpg" width="128" height="128" border="0"></A><br /><br />]]></content:encoded></item><item><title>Could it be true?</title><dc:creator>user@domain.com</dc:creator><category>Software</category><dc:date>2005-12-30T10:55:00-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/18DECA9F-20E0-4B9E-8565-0E591573E016-324.html#unique-entry-id-324</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/18DECA9F-20E0-4B9E-8565-0E591573E016-324.html#unique-entry-id-324</guid><content:encoded><![CDATA[<div class="image-right"><img class="imageStyle" alt="fliposx" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry324_1.png" width="200" height="150"/></div>We received a post about <a href="http://www.digicelinc.com/" rel="external">Flipbook</a> finally coming to Mac OS X.  While this is encouraging news, this is a product that was announced as "coming  soon" back in the year 2000.  We remain skeptical whether or not this is a product that will actually ship in the coming months and be updated regularly after it is released into the wild.  We have been pushing for a decent pencil tester program OS X since its release.  A few have tried, but never seemed really understand the needs of the animator.  Currently the only real option on OS X is <a href="http://213.41.184.16/toki/tokilinetest/index_en.html" rel="external">Toki Line Test</a> which is mediocre at best.  <br /><br />If Flipbook on OS X does become a reality it will be a welcome addition to the animator's arsenal. <br /><br />In retrospect all we can say is "What took you so long?"<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Principles of Motion</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-12-24T22:23:00-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/5702A51C-4B16-4CB2-98F1-756EFFC3EB8C-318.html#unique-entry-id-318</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/5702A51C-4B16-4CB2-98F1-756EFFC3EB8C-318.html#unique-entry-id-318</guid><content:encoded><![CDATA[<div class="image-right"><img class="imageStyle" alt="pomreview" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry318_1.png" width="200" height="150"/></div>The UPS guy came today and I was happy to see my order from POM (Priniciples of Motion) had arrived.  I popped the discs in the computer and was not disappointed.  Each disc came with a large number of actions and the cool thing was that they have a mode which shows all the actions in top, side and front view at once (perfect for CGI).  You can also view each mode separately as well.  There is also large frame counter to help you with the timing of each clip.  Overall this is a great product.  I  can't wait to start animating a breakdance routine from the urban hip hop disc.  I would recommend these discs to any serious practitioner of the animation craft.  The good thing is that POM is having a Christmas sale with all discs 45% off so if you need a perfect gift for your animator friends check out the deals at <a href="http://www.pom.tv/" rel="external">POM</a>.<br /><span style="font-size:14px; "><br /></span>-hoops<br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A><span style="font-size:14px; "><br /><br /></span>]]></content:encoded></item><item><title>Happy Holidays&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2005-12-24T10:31:00-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/D7C02D30-1AAC-4C9B-B56E-8C5A12507ACD-314.html#unique-entry-id-314</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/D7C02D30-1AAC-4C9B-B56E-8C5A12507ACD-314.html#unique-entry-id-314</guid><content:encoded><![CDATA[Here are four more Walt Stanchfield notes for your collection!  <a href="http://www.animationmeat.com/notes/waltstanchfield/waltstanchfield.html" rel="self">Click here.</a><br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Great new reference for animators</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-12-08T15:57:00-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/7387D459-4B5E-4E79-A358-FA6405DA8A36-310.html#unique-entry-id-310</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/7387D459-4B5E-4E79-A358-FA6405DA8A36-310.html#unique-entry-id-310</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.pom.tv" rel="external"><img class="imageStyle" alt="pom_blog" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry310_1.png" width="200" height="150"/></a></div>It is about time someone did this.  Principles of Motion has released a great set of DVDs which show various kinds of human motion, from basic walks to various fighting and dance styles.  It is kind of a modern day version of the Muybridge books which most animators own.  I just ordered a couple discs for myself since they are having a Back to School Special.  The discs are very reasonable coming in around $25 each.  I'll write a report on how good the reference is when I get the discs.  Check out their website at <a href="http://www.pom.tv" rel="external">www.pom.tv</a> to see some examples.<br /><br />-hoops<br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A>]]></content:encoded></item><item><title>The origin of the species</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-11-21T11:58:00-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/940FF9E3-0959-48DE-B52A-8407614F7331-305.html#unique-entry-id-305</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/940FF9E3-0959-48DE-B52A-8407614F7331-305.html#unique-entry-id-305</guid><content:encoded><![CDATA[Here's a great interview by William Shaw with Ray Harryhausen about his career, his thoughts on <a href="http://corpsebridemovie.warnerbros.com/" rel="external">Corpse Bride</a> and <a href="http://www.wandg.com/" rel="external">Wallace and Gromit</a> and Peter Jackson's new <a href="http://www.kingkongmovie.com/" rel="external">King Kong</a>.<br /><br /><a href="http://observer.guardian.co.uk/review/story/0,6903,1646404,00.html" rel="external">Click here for the article<br /><br /></a>- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Don&#x27;t Pick On Me</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-11-09T08:58:00-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/BA0A12B8-347F-4B52-B0B6-4853FE928A8B-296.html#unique-entry-id-296</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/BA0A12B8-347F-4B52-B0B6-4853FE928A8B-296.html#unique-entry-id-296</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.the-muffs.com/media/dontpickon.html" rel="external"><img class="imageStyle" alt="DontPickOnMe" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry296_1.png" width="200" height="150"/></a></div> Here's a great new animated music video by <a href="http://www.iwilldestroyyou.com/" rel="external">Tom Neely</a> for the band <a href="http://www.the-muffs.com/" rel="external">The Muffs</a>.  Just click on the image to the right for the video.  I've been a big fan of The Muffs for a long time.  Nice to see them put out such a cool video. Cool music.  Cool video. It's available in MP4 - Video iPod format!<br /><br />Great job guys!<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Channel Frederator</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-10-28T12:08:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/5222EF97-A56B-44DE-BFAB-B7470F31DD94-287.html#unique-entry-id-287</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/5222EF97-A56B-44DE-BFAB-B7470F31DD94-287.html#unique-entry-id-287</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.channelfrederator.com/" rel="external"><img class="imageStyle" alt="Episode_1" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry287_1.jpg" width="200" height="150"/></a></div>Finally someone has done it!  A fantastic way to get cartoons!  Head on over to <a href="http://www.channelfrederator.com/" rel="external">Channel Frederator</a>.  A new way of distributing cartoons from the people at <a href="http://www.frederator.com/index.php" rel="external">Frederator Studios</a>.  From there go ahead and download or subscribe to an RSS feed and get your cartoons!  By subscribing to the feed (in iTunes or other aggregator) you will have cartoons delivered straight to your computer!  A great avenue for artists to show their work!  It is currently a free service.  After seeing the first few shorts though, I would have no problem paying for this service if I know the artists were getting paid for their work.  For now, I am more than happy to enjoy it for free.  I especially enjoyed the "Mantelope" cartoon!  They were all really good though!<br /><br />Great job guys!  Keep up the great work!<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Animation Archive</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-10-23T11:57:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/F5CA0A45-6D9A-4D65-A4E1-C021C913B01F-278.html#unique-entry-id-278</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/F5CA0A45-6D9A-4D65-A4E1-C021C913B01F-278.html#unique-entry-id-278</guid><content:encoded><![CDATA[Here's a post we received from Stephen Worth concerning the Animation Archive Project<br /><br /><span style="color:#000000;"><em>Hello,<br />John Kricfalusi recently donated his archives to ASIFA-Hollywood. Included with the donation were original storyboards from Ren & Stimpy, copies of layouts dating back to Mighty Mouse, production manuals, and boxes and boxes of reference binders. We also have the production files from Mike Lah's Quartet Films, with material related to television commercials (Tony the Tiger, Snap Crackle Pop, Green Giant, etc.) dating back to the 1950s.<br /><br />We're looking for volunteers to sort, catalog and help us make the material available for use by the public in our Archive facility in Burbank. If you, or anyone you know is interested, please contact me at sworth@animationarchive.org.<br /><br />You can find more info on the ASIFA-Hollywood Animation Archive at... </em></span><span style="color:#000000;"><em><a href="http://www.animationarchive.org" rel="external">http://www.animationarchive.org</a></em></span><span style="color:#000000;"><em><br /><br />Thanks,<br />Steve</em></span><span style="color:#000000;"><br /></span><br />We are behind anything that preserves the artwork and knowledge of the art form known as animation.  Good luck with the project Steve!<br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>A few new ones...</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2005-10-14T13:45:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/7312F738-E977-4B8D-BD5E-D24F4351D807-275.html#unique-entry-id-275</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/7312F738-E977-4B8D-BD5E-D24F4351D807-275.html#unique-entry-id-275</guid><content:encoded><![CDATA[We have posted 3 new sets of <a href="http://www.animationmeat.com/notes/waltstanchfield/waltstanchfield.html" rel="self">Walt Stanchfield notes</a>.  Please feel free to add them to your collection! <br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Cheeeeeeese&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>2005-10-14T13:06:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/FD8F1B9D-D55E-4E24-B2A8-343C5FD927F1-267.html#unique-entry-id-267</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/FD8F1B9D-D55E-4E24-B2A8-343C5FD927F1-267.html#unique-entry-id-267</guid><content:encoded><![CDATA[<div class="image-right"><img class="imageStyle" alt="wallace2" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry267_1.jpg" width="200" height="150"/></div> Aardman Animation comes through with yet another one of their timeless, classic stories: <em><a href="http://www.wandg.com/" rel="external">The Curse of the Were-Rabbit</a></em>.  This time it brings back their two most famous characters "Wallace and Gromit" for their first feature length film.   In this adventure they are known as Anti-Pesto; a humane pest control company.  Wallace still has inventions that don't always seem to work as intended. Gromit still figures out a way to bail Wallace out.  It's a tried and true formula that works.  Why screw up a good thing?  It's a wonderful story that is clever enough for the whole family to enjoy.  The animation is top notch as always.  We can expect this film to absolutely be in the running as Best Animated Picture at awards time.  Go see <em>The Curse of the Were-Rabbit</em>.  You will not be disappointed!<br /><br />What did you think of <em>The Curse of the Were-Rabbit ? </em> Feel free to post your own comments.<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Prelude to Eden pt3.</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2005-09-22T08:57:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/E74CD4A4-6FE5-4408-989A-D6BE2FA9F226-263.html#unique-entry-id-263</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/E74CD4A4-6FE5-4408-989A-D6BE2FA9F226-263.html#unique-entry-id-263</guid><content:encoded><![CDATA[Michel Gagne has informed us that he has secured more bandwidth for his site and is now distributing his short <em>Prelude to Eden</em> again.  Head on over and check it out at <a href="http://www.gagneint.com/Final%20site/misc/Prelude%20to%20Eden/Prelude.htm" rel="external">Gagne International</a>.<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Prelude to Eden pt2.</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2005-09-14T08:27:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/72F6F6EB-BC7A-491F-808B-C21BC4850600-242.html#unique-entry-id-242</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/72F6F6EB-BC7A-491F-808B-C21BC4850600-242.html#unique-entry-id-242</guid><content:encoded><![CDATA[Unfortunately Michel Gagne was not prepared for the response he received after putting his animated short up on his website.  He was overwhelmed!<br /><br />from <a href="http://www.gagneint.com/Final%20site/misc/Prelude%20to%20Eden/Prelude.htm" rel="external">Gagne International</a>:<br /><em>Little did I know that putting </em><strong><em>Prelude to Eden</em></strong><em> on-line would create such a frenzy! In just a couple of days, the film has been downloaded several thousand times, far exceeding my bandwith limitations. I wanted to offer a high quality version for anyone to own, but the whole thing has sort of backfired and now, I owe a hefty penalty fee. At the rate people were downloading the film, I would have to pay about $1000 a month in additional bandwidth requirement. I have no choice but to take the film off line. I'll investigate some options and see what I can do.</em><br /><br />Michel is going to investigate some other options and try and make the short available again at another time.  I'm sure he'll let us know when it's ready.<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Corpse Bride</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>2005-09-07T22:20:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/F8AAE911-4B17-44D9-B264-42E6A4A2B152-226.html#unique-entry-id-226</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/F8AAE911-4B17-44D9-B264-42E6A4A2B152-226.html#unique-entry-id-226</guid><content:encoded><![CDATA[<div class="image-right"><img class="imageStyle" alt="bride" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry226_1.jpg" width="200" height="150"/></div> I was lucky enough to see a sneak preview of Tim Burton's latest stop-motion project, <em>Corpse Bride</em>.  I don't think stop-motion can get any better than this (the Wallace and Grommit feature not withstanding).  An incredibly well crafted film.  It looks fantastic!  Some amazing animation and of course, the Tim Burton design is ever present.  Lots of familiar settings, but a very different film than Nightmare. The music was enjoyable, but nothing is still playing in my head like when I left the theater after Nightmare.  If you love stop-motion animation, don't miss this film! <br /><br />Have you seen it?  What did you think?  Feel free to post your comments!<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Prelude to Eden</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-09-10T09:03:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/66EB7337-1919-4165-9FD5-8F6494D50BE6-223.html#unique-entry-id-223</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/66EB7337-1919-4165-9FD5-8F6494D50BE6-223.html#unique-entry-id-223</guid><content:encoded><![CDATA[<div class="image-right"><img class="imageStyle" alt="prelude" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry223_1.jpg" width="200" height="150"/></div> Our good friend Michel Gagne has posted some good quality versions of his short film <em>Prelude to Eden</em> on his website.  These are free to download and are the best web versions available to date.  It's a great piece of animation and holds up well in today's world of "CG animation".  Head over to <a href="http://www.gagneint.com/Final%20site/misc/Prelude%20to%20Eden/Prelude.htm" rel="external">Gagne International</a> and check it out!<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>&#x27;Bride&#x27; Stripped Bare</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-08-14T22:15:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/E1A5B04D-ADC4-4F2B-B81C-B664A8AC1B54-212.html#unique-entry-id-212</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/E1A5B04D-ADC4-4F2B-B81C-B664A8AC1B54-212.html#unique-entry-id-212</guid><content:encoded><![CDATA[<img class="imageStyle" alt="bride2" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry212_1.jpg" width="200" height="150"/><br />An extremely informative article online about Tim Burton&rsquo;s new stop-motion feature <em>Corpse Bride</em> from <a href="http://www.editorsguild.com/newsletter/JulAug05/julaug05_bride.html" rel="external">Editor's Guild Magazine</a>.  Have a look!<br /><br />- steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A><br />]]></content:encoded></item><item><title>No worries</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2005-08-12T07:56:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/778FB209-11F3-4D85-BA13-0639E31AB683-209.html#unique-entry-id-209</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/778FB209-11F3-4D85-BA13-0639E31AB683-209.html#unique-entry-id-209</guid><content:encoded><![CDATA[We are experiencing technical difficulties with the downloads on the site.  We should have it fixed soon!<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Eric Goldberg Notes</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2005-08-07T10:15:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/3B835EB1-127F-45C4-9873-61E2130B862D-204.html#unique-entry-id-204</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/3B835EB1-127F-45C4-9873-61E2130B862D-204.html#unique-entry-id-204</guid><content:encoded><![CDATA[Let's finally lay this issue to rest.  <br /><br />Yes, we have a whole set of notes by Eric Goldberg.  No, we will not be putting them up anytime soon.  Long ago, when they were completed we put them up...for a about a day.  Hoops had been contacted by Eric and he asked that we take them down because he was in the middle of writing a book.  Of course we wanted to respect his wishes.  That was about 5 years ago.  We are still awaiting Eric's book and fully intend to help promote it when it comes out.  In fact, recently Hoops talked to him and found out he had changed his plans and is writing TWO books!  Awesome news!<br /><br />So if you are looking for the Eric Goldberg Notes, all we can say is be on the look out for his book sometime in the future.  They'll all be in there and much, much more!<br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>How Art Meets Technology</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-07-29T09:49:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/DE79F500-8717-4911-B2BD-509CA4BD567E-166.html#unique-entry-id-166</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/DE79F500-8717-4911-B2BD-509CA4BD567E-166.html#unique-entry-id-166</guid><content:encoded><![CDATA[The Science and Technology Council of the Academy of Motion Picture Arts and Sciences will be hosting an animation event - <a href="http://news.awn.com/index.php?ltype=top&newsitem_no=14488" rel="external">The Animated Performance &ndash; Art Meets Technology</a> at the Academy&rsquo;s Samuel Goldwyn Theater at 7:30 tonight.  The program will feature discussion on animation, animation performance, art and technology with industry experts including Academy Award winners Brad Bird (THE INCREDIBLES) and Jan Pinkava (GERI&rsquo;S GAME). The event will be moderated by Bill Kroyer, Academy Award nominee and Sci-Tech Council and Academy animation board member. <span style="font:11px Verdana, serif; "> <br /><br /></span>Check it out if you can.<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>New field guides</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2005-07-12T21:24:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/CA08CAAE-B3E6-4A4F-9ABB-394D2B3050C5-156.html#unique-entry-id-156</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/CA08CAAE-B3E6-4A4F-9ABB-394D2B3050C5-156.html#unique-entry-id-156</guid><content:encoded><![CDATA[<div class="image-right"><a href="http://www.animationmeat.com/templates/templates.html" rel="self"><img class="imageStyle" alt="guide1" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry156_1.png" width="150" height="126"/></a></div>We really needed a standard traditional 12F guide for TV.  Now we have one. I added a new set of field guides to our templates area.  Created with Stone Design's <a href="http://www.stone.com" rel="external">Create</a> for Mac OS X.  All are in TIFF format.  There's one for large printers or a two part version for regular US Letter sized printers.  You'll have to tape them up yourself.  Feel free to download whatever you need.<br /><br />-steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A><br />]]></content:encoded></item><item><title>Animator Mark Koetsier Debuts Jet Pack Benny</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-07-10T09:56:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/E2E8E6A0-6D08-438F-B309-0273162DB6E1-145.html#unique-entry-id-145</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/E2E8E6A0-6D08-438F-B309-0273162DB6E1-145.html#unique-entry-id-145</guid><content:encoded><![CDATA[<p style="text-align:center;"><img class="imageStyle" alt="jetpackBenny1" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry145_1.png" width="484" height="281"/><br /></p><p style="text-align:left;">Had lunch with good friend and fellow animator/story artist Mark Koetsier this week.  I've known Mark since we both were animating at Bluth.  His current day job is a story artist at Dreamworks (although I don't hold that against him). He gave me a peek at his new story book, <em>Jet Pack Benny</em>, of which he has a garage full of copies. The art is fun and the story looks like a good read for the kids.  <em>Jet Pack Benny</em> follows the adventures of a rascally squirrel who like <em>The Rocketeer</em> has his own jet pack.  All the illustrations were done by hand in pastel and evoke classic Disney pre-production art.<br /><br />Mark will be at <a href="http://www.comic-con.org/" rel="external">Comic-Con</a> in San Diego July 13-17, 2005, and his book will be available at the Stuart Ng booth 5013.<br /><br />Take a peek yourself by checking out the book at:<br /><br /><a href="http://www.jetpackbenny.com" rel="external">http://www.jetpackbenny.com</a><br /><br />Hope you all love it.<br /><br />- hoops<br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A></p>]]></content:encoded></item><item><title>A few more...</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2005-07-02T13:49:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/69061056-29D9-43BA-8F98-2BA566DCE724-141.html#unique-entry-id-141</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/69061056-29D9-43BA-8F98-2BA566DCE724-141.html#unique-entry-id-141</guid><content:encoded><![CDATA[We have posted a few new Walt Stanchfield notes.  They are available for download now.<br /><br />- steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Happy Canada Day&#x21;</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2005-07-01T10:09:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/6360C5DB-45B1-4CC1-B9DE-26B22F37F26C-140.html#unique-entry-id-140</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/6360C5DB-45B1-4CC1-B9DE-26B22F37F26C-140.html#unique-entry-id-140</guid><content:encoded><![CDATA[Happy Canada Day to all our Canuck pals up North!  Good day, eh!<br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>HD heads up&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>2005-06-26T10:53:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/28D69F45-0193-4DFA-A9A5-F6B6DEFE8CA1-126.html#unique-entry-id-126</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/28D69F45-0193-4DFA-A9A5-F6B6DEFE8CA1-126.html#unique-entry-id-126</guid><content:encoded><![CDATA[<div class="image-right"><img class="imageStyle" alt="toy_story_small" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry126_1.jpg" width="200" height="150"/></div>Just a quick heads up for anyone who is into animation and owns an HDTV here in the U.S.  Last night during ABC's HD broadcast of Disney's <em>Pocahontas </em>here in L.A., they were promoting the rerun of the original <em>Toy Story</em> in to be broadcast in HD on this Thursday, June 30th at 8:00pm PDT.  I saw this film the last time they broadcast it in HD, and let me just say, as good as your DVD copy is, it doesn't even compare!  So set your HD TiVos or be at home if you can.  Check it out!<br /><br />-steve<br /><br />P.S. - <em>Pocahontas</em> looked great in HD as well!<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Big Star voice actors ...</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-06-21T08:07:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/668AD177-9F9B-4683-BBA3-EC972C94A796-122.html#unique-entry-id-122</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/668AD177-9F9B-4683-BBA3-EC972C94A796-122.html#unique-entry-id-122</guid><content:encoded><![CDATA[Do we really need them?  Sure, big stars have a lot of draw in the live-action realm.  Do they have the same clout in animation?  <br /><br />I want to see great characters when I go see a film.  Many times, if I see a big name attached to an animated film, it actually makes me want to see the film less.  That's not to say there aren't some great actors out there that can do great voices.  PIXAR seems to have a knack for casting.  But more often than not, celebrities are getting these roles based on their name and not their voice acting skills.  Check out this really great interview with <a href="http://www.onionavclub.com/feature/index.php?issue=4124" rel="external">Billy West by Kyle Ryan</a> about voice acting.  I'd have to say that I agree with Billy on many of his points.  What do you think?<br /><br />-steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Attack of the 80&#x27;s&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>2005-06-16T08:04:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/E5B42B99-4487-46F2-A637-861F7A4F8951-116.html#unique-entry-id-116</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/E5B42B99-4487-46F2-A637-861F7A4F8951-116.html#unique-entry-id-116</guid><content:encoded><![CDATA[Two new "non-Disney" animated features from the 80's are coming to DVD.  1983's  <a href="http://www.amazon.com/exec/obidos/tg/detail/-/B0007YMV9W/qid=1118934248/sr=1-1/ref=sr_1_1/animationmeat/103-4539336-2151836?v=glance&s=dvd" rel="external">Rock & Rule </a>(which is available now) and 1985's  <a href="http://www.amazon.com/exec/obidos/tg/detail/-/B0007XBKPO/qid=1118933943/sr=1-1/ref=sr_1_1/animationmeat/animationmeat/103-4539336-2151836?v=glance&s=dvd" rel="external">Starchaser: The Legend of Orin </a>which will be available on June 21.  In today's 3D world where most kids may not have ever even seen a 2D feature, they are refreshing to watch (even if they may seem a little dated).  Both are worth checking out.  <br /><br />-steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Site back up&#x21;</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2005-06-16T07:31:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/29D27EF0-ADC7-4934-B905-220B35C67854-113.html#unique-entry-id-113</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/29D27EF0-ADC7-4934-B905-220B35C67854-113.html#unique-entry-id-113</guid><content:encoded><![CDATA[Over the last week we have experienced some server problems.  Hopefully that is all past us now.  Look for more good stuff to come soon!<br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Cool Animation Tools</title><dc:creator>user@domain.com</dc:creator><category>Software</category><dc:date>2005-06-08T22:01:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/6D03B5C7-21A4-4679-937E-BAA8FA3FB506-111.html#unique-entry-id-111</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/6D03B5C7-21A4-4679-937E-BAA8FA3FB506-111.html#unique-entry-id-111</guid><content:encoded><![CDATA[We were looking around the net for some cool animation tools to feature on Animation Meat the other day and we found a couple of neat little pieces of freeware and shareware.  Of course, since we at the Meat are big Mac fans the tools we found are for OSX on Macintosh.  Every animator should have a metronome to help with timing walks etc.  So, with that in mind, we found two good freeware metronomes for OSX: <a href="http://apparentmotion.com/products.html" rel="external">MetronomeX </a>and <a href="http://departure.dk/project_itaptempo.php" rel="external">TapTempo</a>.  I like the simplicity of MetronomeX but TapTempo is cool as well in that you can tap in a beat and it will figure out the tempo for you.<br /><br />Another good tool for your arsenal is a timecode frame calculator.  This will allow you to add up your footage and frames, very handy if you want to calculate all the footage you've done on a job before going in to ask for a raise.  We found a very cool little timecode calculator for OSX called surprisingly enough: <a href="http://netmedia.fr.pl/osx/index.html" rel="external">Timecode Calculator</a>.  There is a limited free version (v1.0) and a $7 version (v2.0) with a ton of different formats from film to video.  It comes in the slick OSX brush metal look and will be a handsome addition to any desktop.<br /><br />-hoops<br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A>]]></content:encoded></item><item><title>Happy Birthday&#x21;</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2005-06-01T07:12:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/C64BC0D6-CDC5-4599-821A-61D03FE86F6B-108.html#unique-entry-id-108</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/C64BC0D6-CDC5-4599-821A-61D03FE86F6B-108.html#unique-entry-id-108</guid><content:encoded><![CDATA[Today is Animation Meat's birthday!  Back in 1999 we had an idea of trying to preserve and distribute all of the animation notes we had collected over the years from various studios and artists across the internet so that none of the information would ever be lost.  We plan to continue doing just that in the years to come.  Enjoy!<br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A><br />]]></content:encoded></item><item><title>Additional Template</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2005-05-24T23:34:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/1F09E330-C2E8-475C-ACEB-1E487987EB24-104.html#unique-entry-id-104</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/1F09E330-C2E8-475C-ACEB-1E487987EB24-104.html#unique-entry-id-104</guid><content:encoded><![CDATA[For those of you wishing to contribute animation notes, we have added an <a href="http://www.adobe.co.uk/products/indesign/main.html" rel="external">IndesignCS</a> template created to help get you started.  Thanks to Damon Yoches for his help.  Just visit the Templates section and download it.  We also have templates for <a href="http://www.macromedia.com/software/freehand/" rel="external">Freehand</a> and <a href="http://www.stone.com/Create/Create.html" rel="external">Create</a>.  We will hopefully have <a href="http://www.quark.com/products/xpress/" rel="external">Quark</a> and <a href="http://www.apple.com/iwork/pages/" rel="external">Pages </a>versions soon.<br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A><br />]]></content:encoded></item><item><title>Site of the Day&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-05-16T15:57:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/5CE580CE-046E-4DBF-89CA-5B640E78C92C-97.html#unique-entry-id-97</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/5CE580CE-046E-4DBF-89CA-5B640E78C92C-97.html#unique-entry-id-97</guid><content:encoded><![CDATA[This morning, Animation Meat was "site of the day" on Fresno's own <a href="http://www.frontrowmorningshow.com" rel="external">Front Row Morning Show</a> with Jennifer Lipp and Jerry Lentz!  Listen to the clip <a href="http://www.animationmeat.com/sounds/FrontRow_2005.05.16.mp3" rel="external">here</a>. They even gave us five stars! <br />;-)  <br /><br />Big thanks guys!  <br /><br />-steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>A bunch more notes...</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2005-05-15T18:32:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/91E7FAB3-AE9C-42C4-883D-F5E925DD844B-94.html#unique-entry-id-94</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/91E7FAB3-AE9C-42C4-883D-F5E925DD844B-94.html#unique-entry-id-94</guid><content:encoded><![CDATA[After our big site redesign we have finally had time to look over some of the material that has been piling up in our to-do box.  About 6 months ago we received a giant 400 page PDF of even more Walt Stanchfield drawing notes from the mysterious cmars.  We have just started sorting all the pages and prepping them to OCR the text and clean-up the graphics. It'll take awhile but we will eventually be getting all these great notes to you in searchable e-text form.  We have been playing around with <a href="http://www.apple.com/macosx/features/spotlight" rel="external">Spotlight </a>(the new search feature) on <a href="http://www.apple.com/macosx" rel="external">Mac OS X Tiger</a> and it is cool that we can search on terms in all of our PDF notes.  With this in mind we have been looking at ways of embedding searchable data in the model sheets so keep tuned...<br /><br />In the meantime we've uploaded a few more of the first batch of Walt Stanchfield notes, enjoy!<br /><br />-hoops<br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A>]]></content:encoded></item><item><title>Clean Design</title><dc:creator>user@domain.com</dc:creator><category>Software</category><dc:date>2005-05-12T08:46:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/8AD504E5-DA9E-474A-968F-2DE4D7C7A924-83.html#unique-entry-id-83</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/8AD504E5-DA9E-474A-968F-2DE4D7C7A924-83.html#unique-entry-id-83</guid><content:encoded><![CDATA[We've received many comments about the new design of the site. We were going to keep it secret, but we've invested in some very, very expensive software along with a 4 week training course both Hoops and I have been taking to get certified on.  We had to buy a new server with 8 GB of RAM to run everything and.....<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />Just kidding<img class="imageStyle" alt="smiley_wink" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry83_1.png" width="21" height="21"/> ....<br /><br />We found a great little tool that'll have you up and running with a great looking site in no time!<br /><br /><a href="http://www.realmacsoftware.com/rapidweaver/index.php" rel="external">Rapidweaver</a> $35 (Mac OS X only)<br /><br />Oh, and the site is best viewed in <a href="http://www.mozilla.org/products/firefox" rel="external">Firefox</a> or <a href="http://www.apple.com/safari/download/" rel="external">Safari</a>.<br /><br />-steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Great Reception</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2005-05-10T02:19:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/85FC1B04-0E5A-4A99-B867-4F1668D08B80-80.html#unique-entry-id-80</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/85FC1B04-0E5A-4A99-B867-4F1668D08B80-80.html#unique-entry-id-80</guid><content:encoded><![CDATA[It's been a little over a week now since we re-launched the site.  We've had a great response from all of you!  Especially in the Guest Book!  Thanks for all of the kind words.  Over the years we have received countless emails of appreciation worldwide about the site and how it has helped young animators along in their careers.  We felt it would be a great thing for everyone to see.<br /><br />Hoops and I had lunch with our pals Ken, Chris and Mike last week in Pasadena and saw their set up at the new studio.  They showed us some of their tools for reviewing their work and doing research and their cool new projector.  Hey Ken, ever get Firefox on that machine?  We wish them good luck in their future projects.<br /><br />If you haven't already done so, head over to <a href="http://www.animationpodcast.com" rel="external">Animation Podcast </a>and download the first and second parts of the interview with Andreas Deja.  You don't need an iPod to download or listen to it.  Just an MP3 playing program like <a href="http://www.apple.com/itunes/download/" rel="external">iTunes</a>.  We are looking forward to many more great animation interviews in the future.  Keep up the great work Clay!<br /><br />Hoops was able to get a couple more of the Walt Stanchfield's ready so go get 'em!<br /><br />-steve<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A>]]></content:encoded></item><item><title>Practice makes perfect</title><dc:creator>user@domain.com</dc:creator><category>Cool Stuff</category><dc:date>2005-05-01T20:36:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/25D097D5-DD1E-40BE-8ADE-B2A8F0616924-75.html#unique-entry-id-75</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/25D097D5-DD1E-40BE-8ADE-B2A8F0616924-75.html#unique-entry-id-75</guid><content:encoded><![CDATA[Practice is a new area for us but something we have wanted to do for a long time.  Since many people do not have access to sound breakdowns for doing dialog, we wanted to offer sheets with trackread dialog.  We hope this will help. We'll put up more soon.  In addition, we are teaming up with Eric Head at <a href="http://www.animationcorner.com" rel="external">Animation Corner</a>.  If you have a nice piece of animation to one of the tracks and you want people to see it, head on over and post your scene.  It's completely free.<br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A><br />]]></content:encoded></item><item><title>New Notes&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Notes</category><dc:date>2005-05-01T13:25:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/B672F92E-4C94-4A4F-8E7D-DA032A6A2EC8-71.html#unique-entry-id-71</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/B672F92E-4C94-4A4F-8E7D-DA032A6A2EC8-71.html#unique-entry-id-71</guid><content:encoded><![CDATA[One of the main reasons we started the site was to preserve all of the knowledge held in the animation notes we had collected over the years.  There's tons of good stuff in there that applies to all forms of animation.  It would be a shame if all this knowledge was lost.  Rather than have it all sit around collecting dust in a box, we thought what better way to preserve it, than on the net!  The majority of this work was done as unpublished documents to help beginning animators understand what it was they were trying to accomplish.<br /><br />We now have the next 20 handouts from Walt Stanchfield ready to download.  Sorry it took so long. <br /><br />Look for the last twenty or so sometime soon.<br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A><br />]]></content:encoded></item><item><title>It&#x27;s new&#x21;</title><dc:creator>user@domain.com</dc:creator><dc:subject>Rant&#x27;s n&#x27;Raves</dc:subject><dc:date>2005-05-01T12:46:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/3D1D4259-EF4B-4AA9-B1FC-8CA72C5A579C-67.html#unique-entry-id-67</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/3D1D4259-EF4B-4AA9-B1FC-8CA72C5A579C-67.html#unique-entry-id-67</guid><content:encoded><![CDATA[Welcome to the newly redesigned Animation Meat! <br /><br />We hope that along with the new design and new areas, we can continue to help young and experienced animator's further their excellence in the field of animation.<br /><br />Our new homepage features news and articles from our site along with aggregated news from around the web.  We hope that this will help those looking for news about animation find it. We still intend to post new articles with reviews of new movies as well as observations about the animation community.  As always the Butcher will be swinging his cleaver around when it's required. <br /><br />One feature you now have is the ability to comment on any of the articles or reviews.  So grab yerself a <a href="http://www.gravatar.com" rel="external">Gravatar</a> and start ranting! It's free!<br /><br />We'll continue to talk more about the new site and areas over the next few days.  So have a look around. It's got that new car smell!<br /><br />-steve and hoops<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoopssteve.png" width="128" height="128" border="0"></A><br />]]></content:encoded></item><item><title>Stuart Little Rocks&#x21;</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>1999-12-19T12:00:00-08:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/E581971E-6D96-4D47-8F73-5D5BF610D144-57.html#unique-entry-id-57</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/E581971E-6D96-4D47-8F73-5D5BF610D144-57.html#unique-entry-id-57</guid><content:encoded><![CDATA[Check out the new <a href="http://www.sonypictures.com/movies/stuartlittle/" rel="external">Stuart Little</a> movie!]]></content:encoded></item><item><title>&#x22;Clerks&#x22; - The Cartoon</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>2000-05-31T12:00:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/A64656D0-9E57-4E6A-A2D4-F6D8F4474BE9-56.html#unique-entry-id-56</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/A64656D0-9E57-4E6A-A2D4-F6D8F4474BE9-56.html#unique-entry-id-56</guid><content:encoded><![CDATA[<img class="imageStyle" alt="clerks" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry56_1.jpg" width="432" height="202"/><br /><br />Well another primetime animated series unfortunately bites the dust. "Clerks" - The Cartoon has been cancelled after only two shows! Even "God, The Devil and Bob" lasted longer than that! It's a shame. It was a funny show. They even had the original actors provide the voices for their characters. The style on "Clerks" was really cool. Nice thick/thin lines. A nice change from the tiring squigglevision of Saturday morning and "The Rugrats". Guess it's just more of the same on the Awful Boring Crap Network. If you want to check out what "Clerks" was all about head over to Clerks - The Cartoon Website before it disappears and see for yourself. Apparently Kevin Smith has obtained the rights for video release so I'm sure we'll see the rest of the unaired shows of "Clerks" - The Cartoon on video or DVD soon.<br /><br /> Also check out <a href="http://www.viewaskew.com/" rel="external">The View Askew Website</a> if you enjoy Kevin Smith's live action projects as well.<br /><br /> Snooch to the Nooch.<br /><br /> -Steve <br /><br /><IMG SRC="http://www.animationmeat.com/webpics/steve.png" width="64" height="128" border="0"></A><br /><br /><br /><br /> * Pick up your very own copy of<a href="http://www.amazon.com/exec/obidos/ASIN/B0000541WH/ref=v_dh_ar_4/animationmeat/107-2800342-0048511" rel="external"> Clerks - The Animated Series Uncensored</a> and see what you missed! ]]></content:encoded></item><item><title>Save the Iron Giant - Join the internet campaign</title><dc:creator>user@domain.com</dc:creator><category>Movies &#x26; TV</category><dc:date>1999-08-13T12:00:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/95473EF2-A052-4F76-A5FA-8C1AE8D6F0A5-53.html#unique-entry-id-53</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/95473EF2-A052-4F76-A5FA-8C1AE8D6F0A5-53.html#unique-entry-id-53</guid><content:encoded><![CDATA[<img class="imageStyle" alt="giant" src="http://www.animationmeat.com/rantsnraves/files/page2_blog_entry53_1.png" width="440" height="360"/><br />Everyone,<br /><br />This last weekend an ongoing animation tragedy has started to unfold. The Iron Giant, probably the best new non-Disney animated film in a long time, is dying at the box office due to inept marketing by Warner Bros. Studios.<br /><br />You have a chance to right this wrong by joining the grassroots internet campaign to save Iron Giant. Please join in to help this new animation classic.<br /><br />First go see the movie and take a friend, or if you have kids take all of them. You will not be disappointed, this is a film for everyone adults included.<br /><br />Second send this email to all the people you know and encourage them to spread the word and see this film.<br /><br />Third post good things about the film on every relevant internet forum you can find Newsgroups, Chat rooms etc.<br /><br />Finally if you are into toys go to a Toy Store and ask for the Ultimate Giant it is the coolest toy ever. You will probably not be able to find it but it is really cool. Perhaps we can build Ultimate Giant mania by creating massive demand.<br /><br /> If you want further info on the film go to:<br /><br />http://www.irongiant.com<br /><br />And to see that it's a really great and entertaining film go to these various sites and read the MANY lengthy and glowing reviews for what has become many peoples favorite new film in some time.<br /><br />http://www.aint-it-cool-news.com<br />http://www.variety.com/filmrev/index.asp<br />http://www.hollywoodreporter.com (look under reviews)<br /><br />Even Roger Ebert loved it, saying he was relieved that there were no spastic sidekicks, and singing teapots!<br /><br />I went to see it this last weekend, and was really surprised at how good this film was. I would say it is the most refreshingly animated non Disney feature since Secret of NIMH. The one thing that it has that NIMH had is heart. You can see that the people making this film had fun and the animation reflects that. The giant is great and is some of the nicest character animation you will see in a long time. The rest of the animation hearkens back to 101 Dalmations which puts it in a pretty good league.<br /><br />Once again, go see the movie this weekend, tell all your friends, and bring the kids. Thank you for your help in saving this new animation classic .<br /><br />Jon Hooper<br />Friend of the Giant<br /><br /><IMG SRC="http://www.animationmeat.com/webpics/hoops.png" width="74" height="128" border="0"></A>]]></content:encoded></item><item><title>Double Disney Duplicity</title><dc:creator>user@domain.com</dc:creator><category>Butcher Articles</category><dc:date>2001-07-09T12:00:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/1A48E597-168F-494F-A3EA-52285ADD71E8-33.html#unique-entry-id-33</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/1A48E597-168F-494F-A3EA-52285ADD71E8-33.html#unique-entry-id-33</guid><content:encoded><![CDATA[<span style="font-size:14px; ">Hey gang. <br /><br />The Butcher here, swinging his cleaver in the name of truth, justice, and the anime way. So, we've all run out and seen "Atlantis", right? Sure we have. Only some people are saying that they've seen it already, and the first time they saw it, it was called "Nadia". That's right, it's the Lion King vs. Kimba controversy all over again, except this time it takes place under water.<br /><br />Just like with Simba and Kimba, fans of Japanese animation are crying foul and accusing Disney of ripping off another piece of anime. So, is it indeed a ripoff? I dunno...I'm The Butcher and I'm just here to stoke the flames a bit and make people think. Without getting really involved in the debate, and in an effort to be fair and impartial, The Butcher wants to make it clear that these accusations fly around the film industry all the time. It happens in live-action, it happens in animation, and it will continue to happen right into the digital age, throughout the universe, and in perpetuity. But yeah, it's probably a ripoff.<br /><br />I mean, c'mon! Look at the character designs! Apologists are arguing that since both films are derived from the same piece of literature, that there are bound to be similarities in the individual tellings of the story. But some of the similarities in the character designs between the two films are striking. The male lead characters, Jean (from "Nadia") and Milo ("Atlantis"), look like they could be related, right down to the huge, round-rimmed glasses and bow ties. The defenders of the Mouse House say that the character is supposed to be a brainiac, and the glasses and bow ties are typical of that kind of character design. Right. And that wasn't Gary Burghoff in a dress, playing Radar's mother in that episode of "M*A*S*H" with the home movies, either.<br /><br />I guess the female leads, Nadia ("Nadia") and Kida ("Atlantis") are a little harder to argue. Sexy animated babes - they all kinda look alike to me. Belle, Arial, the chick from the Stones' "Harlem Shuffle" video, you name it. Except that Disney babes usually had a style of their own. "Atlantis" definitely goes for a more anime look, and the unfortunate (and not deliberate result, I'm sure) is that Nadia and Kida look like kissin' cousins. Say, now THERE'S a movie! But I digress.<br /><br />What bugs me the worst about this whole thing is that not only does Disney deny that "Atlantis" might have at least been inspired by "Nadia", but they completely deny that there are any similarities at all! "Atlantis" director Kirk Wise said that he had never even heard of "Nadia" until long after production on "Atlantis" had wrapped. Well, that I believe. I'm sure that Disney can keep a director away from outside influences just like the Secret Service keeps Dubya away from CNN. Plausible deniability. But, I'll betcha that the storyboard artists, the color stylist, and the character designer had seen it! I mean, look at it, fer pete's sakes!<br /><br />So, let us assume that Disney intentionally stole this movie. It raises the question of why they would do such a thing. One possible answer is that Disney, the one studio in the world that should have it's finger on the pulse of animation trends here in the States and abroad, has fallen into the mind set of most other media companies - that Americans are xenophobic, uncultured clods and that animation is strictly kiddie fare. One cartoon looks like the next, so who's gonna know? If you don't think this is true, go to the local video store where you'll find such kiddie klassics as "Heavy Metal" and "Fritz the Cat" in the same bin with "Rugrats: The Movie" and "The Great Mouse Detective".<br /><br />Or, maybe it's just a huge cosmic coinkydink. Perhaps it took a million Disney writers a million years, banging away on a million typewriters....except instead of Shakespeare, they came up with "Nadia".<br /><br /> </span><span style="font-size:17px; color:#660000;">The Butcher<br /><br /></span><IMG SRC="http://www.animationmeat.com/webpics/butcher.png" width="128" height="128" border="0"></A><span style="font-size:14px; "><br /></span><p style="text-align:center;"><span style="font-size:14px; color:#5C5C5C;"><br />Have a look at a side by side comparison and judge for yourself. </span><span style="font-size:14px; "><br /></span><span style="font-size:14px; "><br /></span><span style="font-size:14px; color:#0000EE;">Nadia vs. Atlantis</span><span style="font-size:14px; "><br /></a></span><span style="font-size:14px; color:#5C5C5C;">or</span><span style="font-size:14px; "><br /></span><span style="font-size:14px; color:#0000EE;">Nadia vs. Atlantis</span></p>]]></content:encoded></item><item><title>&#x22;And the Oscar goes to...&#x22;</title><dc:creator>user@domain.com</dc:creator><category>Butcher Articles</category><dc:date>2000-10-07T12:00:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/A048188C-A752-4BB4-BB3D-C89E1098D96B-32.html#unique-entry-id-32</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/A048188C-A752-4BB4-BB3D-C89E1098D96B-32.html#unique-entry-id-32</guid><content:encoded><![CDATA[<span style="font-size:14px; ">Hey folks. <br /><br />The Butcher here, taking another swing of the cleaver at our friends over at the A.M.P.A.S. According to a story published in the Calendar section of the September 28th, 2000 </span><span style="font-size:14px; "><em>Los Angeles Times</em></span><span style="font-size:14px; ">, the Academy of Motion Picture Arts and Sciences introduced it's first new Oscar Award category since 1981. The new award category is Best Animated Feature.<br /><br /></span><span style="font-size:14px; color:#0000EE;"> Well, lah-de-frickin'-dah!</span><span style="font-size:14px; "><br /><br />Sixty-five years after the birth of feature animation, the Academy is finally getting around to making a small effort to legitimitize animation as a filmmaking art. Granted, when </span><span style="font-size:14px; "><em>Snow White and the Seven Dwarfs</em></span><span style="font-size:14px; "> was released in 1935, the Academy did indeed give Walt Disney a special Oscar for having completed the first feature-length cartoon. It was one big Oscar with seven little Oscars. It was presented to him by Shirley Temple. How precious. With that, the Academy turned it's back on feture animation for the next sixty-five years, until finally enough of the right people lobbied sucessfully for recognition. Well, I congratulate those who fought long and hard for this "honor", but let's look a little more closely at what we've won here.<br /><br />First of all, for a film to qualify for this award, it must be at least 70 minutes in length. Okay, no problem there. However, a film must also be "primarily animated". This throws films the likes of "</span><span style="font-size:14px; "><em>Space Jam</em></span><span style="font-size:14px; ">" and "</span><span style="font-size:14px; "><em>Stuart Little</em></span><span style="font-size:14px; ">" into a kind of gray area. Academy spokeman John Pavlik even admits that it will be tricky to decide what actually constitutes a "primarily animated" film. Also, it must be noted that animation has played large in special effects in the last several years: although movies like "</span><span style="font-size:14px; "><em>Jurassic Park</em></span><span style="font-size:14px; ">" and "</span><span style="font-size:14px; "><em>The Phantom Menace</em></span><span style="font-size:14px; ">" are not thought of as being animated films, animation played a major role in both - the latter even featured a main character that was completely animated....maybe overly so. Anyway, it will be interesting to see what they define as a "primarily animated" film.<br /><br />The big catch is this: for any film to qualify, there must be </span><span style="font-size:14px; "><em>eight or more animated features released in that calendar year </em></span><span style="font-size:14px; ">for the award to even be given out. Eight! When was the last time there were</span><span style="font-size:14px; "><em> four</em></span><span style="font-size:14px; "> animated films released in a single year, let alone </span><span style="font-size:14px; "><em>eight</em></span><span style="font-size:14px; ">? What sort of research did the Academy do when they conjured up this rule? A lot of animation-type folk greeted this news with anticipation that the current slump in animation production would turn around as studios would doubtlessly want to compete for that coveted golden knick-knack, and the only way to ensure a chance was to make sure that eight films got released that year. Well, I hate to burst your bubbles, but when was the last time any studio made a film (animated, live-action, or otherwise) with anything but profits on their minds? Hey folks, wake up! The whole reason for the "animation renaisance" of the 1990s was that "</span><span style="font-size:14px; "><em>Lion King</em></span><span style="font-size:14px; ">" came out and made a buttload of money and everyone jumped on the bandwagon expecting the same. Sorry, cousin - an Oscar ain't gonna do it.<br /><br />The Butcher thinks the Academy has overlooked something. The sheer labor intensity of animation dictates that there's never going to be as many animated features in release as live-action. I don't think there's ever been eight animated features in release at once. Of course, there has to be more than one film to choose from, and the current rule is that of eight animated films in release, the nominees will be narrowed down to three. So under the current rules, an Oscar for Best Animated Feature Film will be presented the next year that there are eight animated features to choose from. Don't hold your breath, people. Especially with the recent scaling back at Disney, the continuing dissolving of Warner Bros., and the cycle of hiatus-and-rewrite at DreamWorks. At the current rate, we'll be lucky to see the release of eight animated features over the next </span><span style="font-size:14px; "><em>two </em></span><span style="font-size:14px; ">years.<br /><br />Or, given the fact that the Academy, the industry, and the public don't seem to take animation terribly seriously, perhaps this rule is no accident.Here's another problem. Let's say that every single out-of-work animation artist gets employed and for the next year and a half, everyone is fat, dumb, and happily cranking out eight animated features spread amongst four studios. Let's call the four studios A, B, C, and D. All eight films are slated for release between September and November of the year, thus making them all qualified for Academy consideration. Let us further suppose that the animation industry grapevine still works the way it always has, and everyone knows that one of the films that studio B is working on is totally kick-ass and is sure to win that Oscar for Best Animated Feature. C'mon folks, we all know that the Oscars are fairly predictible. When Cameron's "</span><span style="font-size:14px; "><em>Titanic</em></span><span style="font-size:14px; ">" came out, we all knew that the race for visual effects was over.<br /><br />So let's say that studio B has the lock on Best Animated Feature.Given that situation, let's say that one of the other three studios, studio D we'll say, has been around a long time and doesn't want studio B to get that Oscar before they do. All they need to do is to delay release of their film so that there's only 7 films in release for that year. Wouldn't be just like studio D to do something like that?<br /><br />Well, The Butcher applauds the Academy of Motion Picture Arts and Sciences for finally giving long-overdue recognition of the animated feature film as an art form. However, the rules of qualification for Best Animated Feature are skewed at best and full of holes. They've also closed the barn after the horse has gotten out...where was this award in the mid 1990s when it might have given a thriving animation business the shot in the arm that it needed to boost production? With only one stable feature studio in town, it doesn't seem likely that the award will be given out anytime soon unless the conditions are changed.<br /><br />I smell a rat.<br /><br /></span><span style="font-size:17px; color:#660000;">The Butcher<br /><br /></span><IMG SRC="http://www.animationmeat.com/webpics/butcher.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>What&#x27;s in a name?</title><dc:creator>user@domain.com</dc:creator><category>Butcher Articles</category><dc:date>2000-06-01T12:00:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/9DD19BEA-3F99-4ED6-BB7B-522D820CE607-31.html#unique-entry-id-31</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/9DD19BEA-3F99-4ED6-BB7B-522D820CE607-31.html#unique-entry-id-31</guid><content:encoded><![CDATA[<span style="font-size:14px; ">Hey folks, the Butcher here. <br /><br />Well, I know a lot of you are out there looking for work. And I'm sure that a lot of you are aware that in the last few years, animation has become inextricably entwined with computers. So I hope you're out getting some computer experience and not just reading my goofball articles. Surfing the web doesn't count for getting computer experience, gang.<br /><br />However, you can look for work here on the web. The only trouble is, as an animator, you will find a wide variety of definitions of that word. Some companies are looking for traditional animators, some for 3D animators, some for Flash animators, while others still are looking for people to make animation for videogames which may or may not apply to the aforementioned types of animators. A big problem is that a lot of the companies that are trying to hire people have no idea what an animator does, so you end up seeing ads like this one:<br /><br /></span><p style="text-align:center;"><span style="font-size:14px; color:#1500FF;">Animator Wanted<br />Must be proficient with Unix, C++,<br />Java, and have at least 5 years<br />experience. No phone calls,</span><span style="font-size:14px; "><br /></span><span style="font-size:14px; color:#1500FF;">send resume/reel to....</span><span style="font-size:14px; "><br /></span><span style="font-size:14px; "><br /></span><span style="font-size:14px; color:#0000EE;">(For actual proof search for "animator" @ DICE.COM)</span><span style="font-size:14px; "><br /></span><span style="font-size:14px; "><br />Huh? That doesn't sound like an animator to the Butcher. What these people seem to fail to realize is that animation is a combination of different skills. Traditionally speaking, before one can animate, one must be able to draw. Learning to draw is a process in and of itself. Then, once you can draw, you may not necessarily be able to animate. Animation is a whole new learning process. Once you can animate, it doesn't necessarily mean that you can do it on a computer, too. Computer knowledge is yet again a whole new learning process. And if you can operate a computer or an animation software package, it doesn't mean you can animate. Making an image move is not the same as bringing it to life.<br /><br />Animation is still a mystical concept to most people outside of the business. And I'm sorry, but these hot shot, start-up dot-coms are not in the business of animation. They need animators, but they are in the business of web commerce and need to find out what an animator is before advertising for one. Little do they know it, but unless that rare individual that exactly meets the needs of the above ad actually exists, they probably need two people. Oh dear, then they'd have to pay two people! But they should look at it this way - let's say you needed a liver transplant, and to get it, you had to be flown to some clinic in the mountains during horrendous weather. Would you prefer to save some money and find a surgeon who is also a skillful pilot? Also, do you want your pilot/surgeon to have at you with a knife after flying through that nerve-wracking storm? Wouldn't you rather get the best pilot and the best surgeon you could?<br /><br />Well, you can span the globe, looking for that all-in-one ingenious pilot and brilliant surgeon, but your animation is going to look like shit. You get what you pay for, and while it makes sense to find someone that can wear a lot of hats, you don't want the person's work to suffer because he/she is buried under 5 fedoras, 4 yarmulkes, 3 top hats, 2 baseball caps and a big sombreo with those dingle-balls around the rim.<br /><br />Know thyself, and know thy job. Happy hunting.<br /><br /></span><span style="font-size:17px; color:#660000;">The Butcher<br /><br /></span><IMG SRC="http://www.animationmeat.com/webpics/butcher.png" width="128" height="128" border="0"></A></p>]]></content:encoded></item><item><title>Buzz Words</title><dc:creator>user@domain.com</dc:creator><category>Butcher Articles</category><dc:date>2000-06-01T12:00:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/5D742100-3719-4182-882B-7C29B48EC2C3-30.html#unique-entry-id-30</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/5D742100-3719-4182-882B-7C29B48EC2C3-30.html#unique-entry-id-30</guid><content:encoded><![CDATA[<span style="font-size:14px; ">Hey folks, The Butcher here with a few words about words. <br /><br />Specifically, </span><span style="font-size:14px; "><em>buzz words</em></span><span style="font-size:14px; ">. </span><span style="font-size:14px; "><em>Buzz words</em></span><span style="font-size:14px; "> irritate me. </span><span style="font-size:14px; "><em>Buzz words</em></span><span style="font-size:14px; "> serve no other purpose than to allow people who are basically unfamiliar with a process to sound cool by using imaginary lingo instead of the accepted terminology. It's redundant, pretentious, and irritating to me, The Butcher. And if it irritates The Butcher, it's gotta go. Just to show you how </span><span style="font-size:14px; "><em>buzz words</em></span><span style="font-size:14px; "> have infiltrated our consciences and industry, for the remainder of this article, all </span><span style="font-size:14px; "><em>buzz words</em></span><span style="font-size:14px; "> will be in italics. Note that even the term "</span><span style="font-size:14px; "><em>buzz word</em></span><span style="font-size:14px; ">" is a </span><span style="font-size:14px; "><em>buzz word</em></span><span style="font-size:14px; "> in and of itself. Dammit, that's irritating!<br /><br />Perhaps the most annoying </span><span style="font-size:14px; "><em>buzz word</em></span><span style="font-size:14px; "> to surface recently is </span><span style="font-size:14px; "><em>tweening</em></span><span style="font-size:14px; ">. A recent article in a nationally published animation magazine (*ahem*) described the entire processes of creating the drawings in between key poses as </span><span style="font-size:14px; "><em>tweening</em></span><span style="font-size:14px; ">. The drawings themselves were even referred to as </span><span style="font-size:14px; "><em>tweens</em></span><span style="font-size:14px; ">. Not once were the terms "inbetweening" and "inbetweens" used - not even to show where these annoying </span><span style="font-size:14px; "><em>buzz words</em></span><span style="font-size:14px; "> came from. People, there is no need for new words to describe the process of in-betweening and the inbetweens themselves! Changing the word does not make it more interesting, or easier to understand for the masses. It's less descriptive than the proper term: an "inbetween" intrinsically sounds like something that goes in between two other things - in this case, two other drawings. The only proper use of the word </span><span style="font-size:14px; "><em>tween</em></span><span style="font-size:14px; "> in cartooning is as a sound effect for a bullet bouncing off of Superman's chest. </span><span style="font-size:14px; "><em>Tweeeeeeeeeeeeen!<br /><br /></em></span><span style="font-size:14px; ">Computer technology has completely replaced certain processes. Before computers, if an artist needed to see one drawing overlaid on top of another, they'd either hold the two sheets of drawings up to the light, or place the drawings on a lightbox. In the </span><span style="font-size:14px; "><em>digital realm</em></span><span style="font-size:14px; ">, you don't have </span><span style="font-size:14px; "><em>physical sheets</em></span><span style="font-size:14px; "> to shine a light through, but the computer can simulate the effect. What is this called when done on a computer? Lightboxing? Nope. Transparency? Nope again. They call it </span><span style="font-size:14px; "><em>onion-skinning</em></span><span style="font-size:14px; ">. To "lightbox" two drawings might be a little vague, and to "put them on transparency" gives an idea of what might be going on. But onion-skinning is something you do in the Army when you're on KP. </span><span style="font-size:14px; "><em>Onion-skinning</em></span><span style="font-size:14px; "> is culinary, not cinematic. Keep it in the kitchen, okay?<br /><br />Animation is a process. It is NOT the finished product. Thus, I'm getting sick of hearing people talk about "</span><span style="font-size:14px; "><em>animations</em></span><span style="font-size:14px; "> for the web". "I make </span><span style="font-size:14px; "><em>animations</em></span><span style="font-size:14px; ">".....oh, shut up - that really sounds lame. No one says that they like watching saturday morning </span><span style="font-size:14px; "><em>animations</em></span><span style="font-size:14px; ">. Call it cartoons, or call it Quicktimes, or call it AVIs, or call it quits. You can not express the word animation as a plural!! So there.<br /><br />As long as we're on the topic of software, here's an annoying expression that comes up alot especially where tech support is concerned: </span><span style="font-size:14px; "><em>twenty-four-seven</em></span><span style="font-size:14px; ">. STOP THAT!!! It's overused faux hipster-speak. Just knock it off.<br /><br />Equally annoying is the term </span><span style="font-size:14px; "><em>toons</em></span><span style="font-size:14px; ">. We can trace this one back to "</span><span style="font-size:14px; "><em>Who Framed Roger Rabbit</em></span><span style="font-size:14px; ">", a movie in which the cartoon characters that lived in the real world were referred to as </span><span style="font-size:14px; "><em>'toons</em></span><span style="font-size:14px; ">. However, somehow the word </span><span style="font-size:14px; "><em>toons</em></span><span style="font-size:14px; "> became a substitute for not only cartoon characters (as in "Goofy is my favorite </span><span style="font-size:14px; "><em>toon</em></span><span style="font-size:14px; ">"), but for animation itself - as in "I work in </span><span style="font-size:14px; "><em>toons</em></span><span style="font-size:14px; ">". It's another over-used expression, and as such I hereby undertake to refuse to recognize it as a legitimate term, except for when it refers the animation production software made by SoftImage, which is spelled with a </span><span style="font-size:14px; "><em>z</em></span><span style="font-size:14px; "> instead of an </span><span style="font-size:14px; "><em>s</em></span><span style="font-size:14px; ">, anyway.<br /><br />It's great that technology is now making possible for the average joe to create animated projects on a scale ranging from a short piece for the internet to a feature-length film. However, it seems totally unnecessary to invent new terms for the benefit of those who are unfamiliar to the technical and artistic aspects of animation. If you want to learn animation, then learn animation. If you want to teach it, then teach it, but don't re-invent or reverse engineer the wheel in the process.<br /><br />Remember folks, The Butcher swings his cleaver in anger because he cares. But say the word </span><span style="font-size:14px; "><em>tween</em></span><span style="font-size:14px; "> in my presence and you'll find my cleaver swinging towards your neck. See ya.<br /><br /></span><span style="font-size:17px; color:#660000;">The Butcher<br /><br /></span><IMG SRC="http://www.animationmeat.com/webpics/butcher.png" width="128" height="128" border="0"></A>]]></content:encoded></item><item><title>Magic Box Disease</title><dc:creator>user@domain.com</dc:creator><category>Butcher Articles</category><dc:date>2000-04-12T12:00:00-07:00</dc:date><link>http://www.animationmeat.com/rantsnraves/files/7D7E5193-15E0-4AB1-BA7C-1CECAAD6EB53-29.html#unique-entry-id-29</link><guid isPermaLink="true">http://www.animationmeat.com/rantsnraves/files/7D7E5193-15E0-4AB1-BA7C-1CECAAD6EB53-29.html#unique-entry-id-29</guid><content:encoded><![CDATA[<span style="font-size:14px; ">Hey, people. The Butcher here with some more fodder for The Chopping Block. Today, I wanna talk about what I call Magic Box Disease. This malady seems to infect an awful lot of animation industry executive-types. The main symptom is a prevailing belief that since animation is "all done by computers now", that a lot of the work process has been relieved and "the computer will fix everything". For example, we all know that if a character is a bit off of registration, in the old days (of 6 or 7 years ago) you would have to take each cel for that level, cut off the strip at the bottom that contains the peg holes, offset that strip to fix the reg problem, and then tape the cel back together. Now, since it's "all done in the computer", realigning an entire character level is a simple point-and-click operation that takes only a few minutes.<br /><br />Unfortunately, the suits heard about this and took it as meaning that the computer (not a human being) fixed it. A Magic Box! You shovel shit into one end and it spits out gold bars at the other!<br /><br />Now, when </span><span style="font-size:14px; "><em>anything</em></span><span style="font-size:14px; "> in a scene is deemed in need of change, they expect it to take 5 minutes. If it takes longer, the suits ask what the hell they spent all that money on computers for. I imagine the same thing goes on in live action effects. I can picture a suit saying things like, "Have the computer make a dinosaur, and then have it make the dinosaur eat the car. We need to see it tomorrow for the pitch."<br /><br />Admittedly, some suits have absorbed the fact that it still takes a person to do the work, although the Magic Box allows them to do it faster. Thus, a new strain of Magic Box disease evolved where suits take advantage of the fast results to re-work a scene to death. This has also lead to the rather obnoxious use of soft-edged core shadows on each and every character. Originally, we first saw extensive use of core shadows in "</span><span style="font-size:14px; "><em>Who Framed Roger Rabbit</em></span><span style="font-size:14px; ">", and the shadows were there for a reason: the animated characters were interacting with live-action actors to a degree of complexity that had never been done before. Therefore, to make the characters visually integrate with the live action background more convincingly, the soft-edged shadows were added to give the characters more depth and "weight". However, "Roger" was made just before the digital revolution, and all of those shadow mattes as well as the traveling mattes to reg the characters to the actors were done in a good old fashioned optical printer.<br /><br />The look of the characters in "Roger" was so appealing (at least to suits) that core shadows started showing up more frequently. For a while, the term "Rabbitization" was even used to describe the use of soft-edged core shadows on 2-D characters. Then, when the digital revolution hit and this process became easier to do, the shadows not only started showing up on everything, but started being over-used. Even brightly lit, dramatically upbeat scenes had more shadows than a old George Raft movie. Why did they do it? Because they could. Why did box office receipts start to drop? Because it sucked.<br /><br />It reminds me of an observation someone once made. Back in the early 1900's, it took a housewife a certain amount of hours to do all the housework for one week. This was before the advent of the dishwasher, the clothes washer and dryer, the microwave oven, self-cleaning ovens, drop-in toilet bowl cleaners, vacuum cleaners, and amphetamines. Now, a hundred years later we have all of these technological time-saving devices, but it STILL takes nearly the same amount of time to do the housework. It's almost as if with every time-saving device that came along, we found more things to do with it.<br /><br />In animation, the more time saving technology that we've had, the more we've overused it, resulting in films that are visually distracting and difficult to watch, not to mention that they take just as long to make and cost twice as much. Yet, films come along with a distinct lack of "Rabbitization" and over use of technology ( to wit, "South Park" and "Rugrats"), that are made for peanuts and yet turn millions in profits.<br /><br />The lesson here is that it's not what you've got - it's what you do with it.<br /><br /></span><span style="font-size:17px; color:#660000;">The Butcher<br /><br /></span><IMG SRC="http://www.animationmeat.com/webpics/butcher.png" width="128" height="128" border="0"></A>]]></content:en